Few days ago I was speaking with mrdoob about 3d engines and he showed me one of the projects he’s working on: three.js it’s a javascript framework to be able to use the browser canvas to paint 3D stuff :)

Its sounded funny: 3D… optimization… it’s looks “just” like other demoscene plataform.

So I’m trying to help to improve it and while getting use of the js syntax and so on, here you have a little test I’ve made (just click on it):

Geosphere render

Btw, the effect is based on the code of one of our Stravaganza productions: This way (64kb version also available here)