A few days ago, I was speaking with mrdoob about 3D engines, and he showed me one of the projects he's working on: [three.js], a JavaScript framework to be able to use the browser canvas to paint 3D stuff. :)
It sounded fun: 3D... optimization... it looks “just” like another demoscene platform.
So I'm trying to help improve it, and while getting used to the JS syntax and so on, here you have a little test I've made (just click on it):
BTW, the effect is based on the code of one of our Stravaganza productions: [This way] (a 64kb version is also available here).